my main responsibilities in this area was the canal area. Including work such as, ground, debris, wall modules, piers set, props, set dressing, vertex painting and decals.
Barges are made by Ayi Sanches.
This is a part of the Bruther 3 map.
special thanks to Fredrik Stertman and Karin Hagström for a awesome pre-prod!
Shout outs to:
Axel Torvenius - Art Director
Myles Labmert - Lead environment artist, providing guidance and help trough out the whole project.
Ayi Sanches - Sr Environment artist
George Mc Clay - Environment artist
Per Tingström - Lighting artist
Fredrik Stertman - sr environment artist (before he quit)
Karin Hagström - sr environment artist (before she quit)
And the rest of the Machinegames/ Arcane team!